Realm-dex

Pure table-joy here! Just lots and lots of tables here so you don’t forget how much it cost to make collectibles / monuments / cities to knock stuffings out of your Realmer frenemies!

PvP Score Table

Boost AppliedChangeScore Increase
Population (City/Food)+1+0.50
Inheritance (Monument)+1+0.35
AoV+1+0.10
Collectibles burnt (Building)-1+0.05
Staked City/Monument-1+0.10

Population Table

TierPopulation
Boost
Rice / Wheat1
Corn / Citrus2
Honey / Sugar3
Tea4
Coffee5
Chocolate6
Wine8

Cities Table

TierCollectibles UsedPopulation BoostBuilding Requirements
Town 110x Common3none
Town II10x Uncommon52x Town I
City I10x Rare123x Town II
City II10x Epic154x City I
City III10x Legendary325x City II
Metropolis I10x Mythic356x City III
Metropolis II10x Exotic707x Metropolis I
Capital CityTBD1008x Metropolis II

Monuments Table

TierCollectibles UsedInheritance BoostBuilding Requirements
Altar 17x Common3none
Altar II7x Uncommon52x Altar I
Obelisk I7x Rare123x Altar II
Obelisk II7x Epic154x Obelisk I
Obelisk III6x Legendary325x Obelisk II
Monolith I6x Mythic356x Obelisk III
Monolith II5x Exotic707x Monolith I

Production Cycle (PARTICLE)

Production capacity can be stored until a max of 3 days (no accumulation of build CD beyond that)

Production RarityCD (hours)PARTICLE cost3-day max capacity
Common240.103
Uncommon240.153
Rare360.302
Epic360.501
Legendary721.001
Mythic721.251
Exotic722.001

Production Cycle (Reactor)

Uses MAGIC

Production RarityCD (hours)MAGIC cost6-day max capacity
Common 120.112
Uncommon120.1512
Rare240.36
Epic240.56
Legendary361.04
Mythic361.254
Exotic4823

MAGIC Refinery APR (T1-3 = Atlas Mine vs. T4-6 = Harvester)

Tier
Rank
Original Mint
Price
Min. MAGIC
(Bronze)
Min. APR
(Bronze)
Max MAGIC
(Diamond)
Max APR
(Diamond)
1100225%17221%
2250542
35001083
41,0002226%186223%
53,5007225%781268%
610,00022127%2,120254%

Realmer’s Game Guide (Part III. Compete)

So you keep seeing this PvP score thing in Part II – what the heck is it?

Asides from building implicit value on your Realm, Population capacity for PARTICLE generation, the most lucrative truly are…MAGIC rewards! (Measured from PvP scores)

So quite simply, if you had chosen to sell your Collectibles on Trove, you would miss out on the implicit value creation here and the competition for MAGIC rewards.

How to get $MAGIC rewards?

Tempest has not met a soul that dislikes MAGIC!

Realms’ competitive PvP aspect is primarily building to get up PvP score and basically compete within “tiers” which offer varying levels of MAGIC rewards.

Mechanically, those that build the most stuff get the lion’s share of MAGIC rewards.

You will need a MAGIC Refinery to engage in this aspect of play. They were minted out quite some months ago, as such, you can only buy them on Trove. Original mint prices are included for reference.

Below are October rewards for reference (10/31/2022) – and this is purely a reference for P2E-ers – NFA DYOR please (Below are minimum and maximum rewards):

Edit: T1-3 have finished due to Atlas Mine closure but are considered as possibly founder tokens – stay tuned. (2/3/2023)

MAGIC Refinery (T1-3 = Atlas Mine fixed vs. T4-6 = Harvester)

Tier
Rank
Original Mint
Price
Min. MAGIC
(Bronze)
Min. APR
(Bronze)
Max MAGIC
(Diamond)
Max APR
(Diamond)
41,0002226%186223%
53,5007225%781268%
610,00022127%2,120254%

How to get PvP score?

PvP score is showcased in the Leaderboard and is ADDITIVE

  • More population (50%) = PvP score & Moar Adventurers capacity + PARTICLE potential
  • More Inheritance (35%) = PvP Score
  • Rest of the score are less impactful – but scale with population more than Inheritance!
  • PvP score = moar MAGIC gains
  • Inherently improves the value of underlying Realm (remember that 100k MAGIC sale?)
  • Sell the Collectibles / Constructs for MAGIC (No guide here, just set price and list)

PvP Score Table Impact

Boost AppliedChangeScore Increase
Population (City/Food)+1+0.50
Inheritance (Monument)+1+0.35
AoV+1+0.10
Collectibles burnt (Building)-1+0.05
Staked City/Monument-1+0.10

How to Build Cities & Benefits?

You can build up to Cities / Monuments with no CD.

The material needed to build a City NFT varies seasonally depending on Prime Convergence (basically an election cycle by the community to determine the key collectible type to be used each season.

Building rewards you with a City NFT (which you can stake/sell) and population boosts (burn Nourishment for moar population)

As of 10/28/22 writing, the prime collectible for building cities is Tech.

What do cities do? Well, you do need a place for people to live right? (Cities boost Population capacity)

What does Population do? Who serves ale & washes sheets for your adventurers? (Population capacity boosts AoV capacity => MOAR PARTICLEs)

TierCollectibles UsedPopulation BoostBuilding Requirements
Town 110x Common3none
Town II10x Uncommon52x Town I
City I10x Rare123x Town II
City II10x Epic154x City I
City III10x Legendary325x City II
Metropolis I10x Mythic356x City III
Metropolis II10x Exotic707x Metropolis I
Capital CityTBD1008x Metropolis II

How to Build Monuments & Benefits?

You can build up to Cities / Monuments with no CD.

The material needed to build a Monument NFT requires Earthen collectibles.

Monuments boost “Inheritance” which is a score for leaderboards (And in turn Magic Refinery rewards). No population boosts, however, so generally, CP is lower than City-building.

Regardless, you will likely build some unless for some reason you have 100% of your realms attuned to the specific season for City Building.

TierCollectibles UsedInheritance BoostBuilding Requirements
Altar 17x Common3none
Altar II7x Uncommon52x Altar I
Obelisk I7x Rare123x Altar II
Obelisk II7x Epic154x Obelisk I
Obelisk III6x Legendary325x Obelisk II
Monolith I6x Mythic356x Obelisk III
Monolith II5x Exotic707x Monolith I

How to boost Population?

After having population boosts, you can eat (Burn) food to get more people in your Realm.

There are no restrictions on the use of this feature as long as you have a Boost (which you get from building Cities NFT).

Population boost are linear based on rarity, except the exotic one, Wine!

It sounds deceptively useless but boosts score meaningfully, and, if you read about DreamRealm, imagine a king of realms housing most AoVs and holding lion’s share of PARTICLE production (which can produce collectibles, but is likely to have more utility soon!)

TierPopulation
Boost
Rice / Wheat1
Corn / Citrus2
Honey / Sugar3
Tea4
Coffee5
Chocolate6
Wine8

Realmer’s Game Guide (Part II. Build/Trade)

If you followed Game Guide Part I correctly, you should have now a nice smol stash of collectibles ready!

Depending on what type of collectibles you built, you can use these to upgrade your Realm which offers quite some benefits:

  • More population = PvP score & Moar Adventurers capacity + PARTICLE potential
  • More Inheritance = PvP Score
  • PvP score = moar MAGIC gains
  • Inherently improves the value of underlying Realm (remember that 100k MAGIC sale?)
  • Sell the Collectibles / Constructs for MAGIC (No guide here, just set price and list)

How to Build Cities & Benefits?

You can build up to Cities / Monuments with no CD.

The material needed to build a City NFT varies seasonally depending on Prime Convergence (basically an election cycle by the community to determine the key collectible type to be used each season.

Building rewards you with a City NFT (which you can stake/sell) and population boosts (burn Nourishment for moar population)

As of 10/28/22 writing, the prime collectible for building cities is Tech.

What do cities do? Well, you do need a place for people to live right? (Cities boost Population capacity)

What does Population do? Who serves ale & washes sheets for your adventurers? (Population capacity boosts AoV capacity => MOAR PARTICLEs)

TierCollectibles UsedPopulation BoostBuilding Requirements
Town 110x Common3none
Town II10x Uncommon52x Town I
City I10x Rare123x Town II
City II10x Epic154x City I
City III10x Legendary325x City II
Metropolis I10x Mythic356x City III
Metropolis II10x Exotic707x Metropolis I
Capital CityTBD1008x Metropolis II

How to Build Monuments & Benefits?

You can build up to Cities / Monuments with no CD.

The material needed to build a Monument NFT requires Earthen collectibles.

Monuments boost “Inheritance” which is a score for leaderboards (And in turn Magic Refinery rewards). No population boosts, however, so generally, CP is lower than City-building.

Regardless, you will likely build some unless for some reason you have 100% of your realms attuned to the specific season for City Building.

TierCollectibles UsedInheritance BoostBuilding Requirements
Altar 17x Common3none
Altar II7x Uncommon52x Altar I
Obelisk I7x Rare123x Altar II
Obelisk II7x Epic154x Obelisk I
Obelisk III6x Legendary325x Obelisk II
Monolith I6x Mythic356x Obelisk III
Monolith II5x Exotic707x Monolith I

How to boost Population?

After having population boosts, you can eat (Burn) food to get more people in your Realm.

There are no restrictions on the use of this feature as long as you have a Boost (which you get from building Cities NFT).

Population boost are linear based on rarity, except the exotic one, Wine!

It sounds deceptively useless but boosts score meaningfully, and, if you read about DreamRealm, imagine a king of realms housing most AoVs and holding lion’s share of PARTICLE production (which can produce collectibles, but is likely to have more utility soon!)

TierPopulation
Boost
Rice / Wheat1
Corn / Citrus2
Honey / Sugar3
Tea4
Coffee5
Chocolate6
Wine8

Realmer’s Game Guide (Part I. Production)

Are you a Simcity or Civ fan (and then paid Steam for every single version??)

Well, this is for you! Pure time-based building and strategy fun right here!

The other bit here is you can choose between PvE and PvP gameplay! (Separate sections)

How to play Realm? (Basic Gameplay)

A Realm is a land NFT where you can produce collectibles and in turn use (burn) them to build up your land – or sell them to other buildooors out there.

There are two ways to build and cater to different entry levels.

  1. Realm + Adventurers NFT ( or visitors)
  2. Realm + Particle Reactor

The difference between this is whether to pair a Particle Reactor or not as you basically produce 2x as fast with the reactor than just the Realm.

How to build Collectibles?

Geographical features (geo-features) dictate what you can build.

Each Realm can have 3 geo-features – ideally, choose those with 3 separate features or exotic features.

The same geo-features don’t stack as of writing (02/03/23) – so no…3 Tech features ain’t going to make your realm turn into Silicon Valley.

There are even exotic realms (!looksrare) that can produce unique collectibles that sell for a pretty penny or give better upgrades for competitive play.

Those that hold the Particle Reactor have access to all 4 types of production at the common rarity level, but specific feature access below allows the production of all rarity tiers (Except exotics):

  • Nourishment (Used for boosting population)
  • Tech (Seasonal commodity – currently for Cities)
  • Ocean (Seasonal commodity – currently for nothing)
  • Earthen (Seasonal commodity – currently for Monuments)

What are Exotic collectibles precious??

Goods of higher value with only ~25% of realms able to produce this pool of goods (~6-7% for each sub-category. )

Basically remember if you hold exotic features, you will make it in gameplay for Realm be it a supplier role or builder role.

Production Cycle Cooldowns (PARTICLE; Entry)

Production cycles are somewhat slower and PARTICLE costs aren’t cheap for rarer goods (which means either: a) you better have lots of adventurers on your land, or b) just make the cheap stuff.

Floor realms are quite suited for this, but not recommended for exotic production due to the PARTICLE accumulation being immensely slow + high PARTICLE costs.

Production capacity can be stored until a max of 3 days (no accumulation of build CD beyond that)

Production RarityCD (hours)PARTICLE cost3-day max capacity
Common240.103
Uncommon240.153
Rare360.302
Epic360.501
Legendary721.001
Mythic721.251
Exotic722.001

Production Cycle Cooldowns (Reactor; Premium)

Production cycles are faster for premium game-play cause you spend MAGIC + reactors to cost a pretty penny.

Production capacity can be stored until a max of 6 days (no accumulation of build CD beyond that), but it is truly the viable way to produce rarer collectibles. Besides…

Race leeaderboards vs. others? This is your play!

Build and profit like no tmr? Sell the stuff entry-level can’t produce at premiums!

Production RarityCD (hours)MAGIC cost6-day max capacity
Common 120.112
Uncommon120.1512
Rare240.36
Epic240.56
Legendary361.04
Mythic361.254
Exotic4823