Adventurers’ Training Handbook
Lift some weights, and build some Strength. Stretch them legs for more Dexterity.
Read a book & get some Intelligence / Wisdom. Put on make-up & get Charisma!
All of these things make your adventurer stronger in Battles & likely present more utility as features become unlocked in your Realm-venture.
How to improve stats?
Old-skool Questing has been replaced with Training as well!
Mechanics have changed from burning $ANIMA to burning $PARTICLES instead for a maximum of up to 6 stat gains.
You can choose to just lift dumbells for +6 Strength, or just +1 of each trait, the choice is yours!
+1 Trait of choosing = 0.1 PARTICLE x AoV Level
CD is reset every Monday 12pm GMT.
Level | $PARTICLE Costs | Reset CD |
1 | 0.1 | Monday 12pm GMT |
2 | 0.2 | |
3 | 0.3 | |
4 | 0.4 | |
5 | 0.5 | |
Onward | +0.1 per level |
Choosing Traits
A bit hard to see below, but you can basically choose your own stat distributions up to a max of +6 stats each week before reset. (ALWAYS MAX +6 stats total).

Although the current meta favors the distribution of stats to improve Battle % chance, if you have adventurers to spare, it is worth having a few that specialize in a specific stat (who knows, someday weightlifting tourney or beauty pageant??)
Some ideas to consider below:
Stat considerations | Strategy | $PARTICLE costs |
Single-stat-maxi | Full-send +6 in one trait | 0.1 PARTICLE x AoV Level |
Specialists | +2 in Three traits | |
Generalists | +1 in each trait |
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