PARTICLE is essentially a resource generated by exploring any Realms.
Very easy, just click Explore and choose a Realm. (Staking action & generates PARTICLE regardless of other actions)
AoVs earn 0.05 PARTICLES per LVL + 0.01 (Explorer Profession).
While AoVs to have economies of scale, Realms tend to have exponential scaling (which will lead us to WHY you want to be a realm owner too!).
Capped at 7-days accumulation.
In particular, you will want to focus on high-resource Realms as they can provide the Realm owner additional PARTICLE and usually, some freebies come along the way too for AoVs- watch those discords!
NOTE: SOME REALM owners WILL give you items of value (collectibles or even MAGIC) for exploring their realms – USE this to your advantage!
The formula for you math junkies is this: 0.0002 x TOTAL RESOURCE (REALM).
Total Resources
Realm PARTICLE / day (per AoV)
AoV PARTICLE / day
200
0.04
0.05 x LEVEL
400
0.08
600
0.12
800
0.16
1,000
0.2
1,500
0.3
2,000
0.4
10,000
2
Note: Professions for AoVs can increase PARTICLE gain by 0.01 if you have the Explorer Profession.
Assuming you have enough ANIMA to level up, Transcendence is the play to rarify your AoV (And yes, there is a% chance you can get a 1/1!) or choose a PFP you like. (Tempest simpzed waifu! SO MUCH LOVE FOR THE ARTIST!!)
Level increase allows more PARTICLE & ANIMA generation, but also the costs of actions increase too.
Simply burn ANIMA and get the next level (Note that CD is currently 20 days (as of 01/06/2023) and will increase by 2 days EACH MONTH – LVL FASTER!
This means by April, this will be a 30-day cooldown for transcendence!
Lift some weights, and build some Strength. Stretch them legs for more Dexterity.
Read a book & get some Intelligence / Wisdom. Put on make-up & get Charisma!
All of these things make your adventurer stronger in Battles & likely present more utility as features become unlocked in your Realm-venture.
How to improve stats?
Old-skool Questing has been replaced with Training as well!
Mechanics have changed from burning $ANIMA to burning $PARTICLES instead for a maximum of up to 6 stat gains.
You can choose to just lift dumbells for +6 Strength, or just +1 of each trait, the choice is yours!
+1 Trait of choosing = 0.1 PARTICLE x AoV Level
CD is reset every Monday 12pm GMT.
Level
$PARTICLE Costs
Reset CD
1
0.1
Monday 12pm GMT
2
0.2
3
0.3
4
0.4
5
0.5
Onward
+0.1 per level
Choosing Traits
A bit hard to see below, but you can basically choose your own stat distributions up to a max of +6 stats each week before reset. (ALWAYS MAX +6 stats total).
Although the current meta favors the distribution of stats to improve Battle % chance, if you have adventurers to spare, it is worth having a few that specialize in a specific stat (who knows, someday weightlifting tourney or beauty pageant??)
Unlike the original Battle, where you paid $PARTICLES to get a n00b-stomping ticket..v2 makes you choose tougher opponents but in return for more $ANIMA – even if you lose!
You need to get into the Arena first (this isn’t street fighter ser/mam!)
Following that…pay attention to the below:
Entry cost: 0.025 $PARTICLE x AoV Level
Battle foes everyday.
Cooldown daily reset at 12 pm GMT
Weekly cooldown to enter Arena again
What does a Battle look like?
Your Adventurer has 6 traits & you basically have a roll chance on each one. (Think of this as an Iron-man Marathon)
TLDR; more stats = more % chance of winning (except if you are almost g’teed to win, you will only get 10% of ANIMA gains).
ANIMA gains are rewarded PER TRAIT ROLL – so you can lose some and still gain.
For those that want the math: Stronger Trait / 2 (Stronger Trait = whomever has highest STAT) = Weaker % chance of winning
Rewards for winning?
In most circumstances, you won’t be winning perfect 6-roll wins every time – but regardless as long as you win some (and lose some) you will still make good ANIMA gains!
Normal Win = 0.2 ANIMA x AoV Level
Upset Win = 0.28567 x AoV level + 0.28567 (pending more formulas)
n00b stomp Win = 0.2 ANIMA x AoV level x 10% (you can still do it for fun!)
Rewards for losing?
Apparently, you can still get some ANIMA for losing!
Normal Loss= 0.1 ANIMA x AoV Level
Upset Loss = 0 ANIMA (wut teh hekk!)
Reward for getting attacked
Wait what? You get ANIMA for getting attacked?
Normal win against attacker = 0.2 ANIMA x AoV Level x 10%
Upset win against attacker = ? (Pending data)
Choose your battles wisely
So first of all…choose your opponents by clicking the blue box.
Following that, the “Default” setting basically makes it filter thru 0-100 stat AoVs.
Don’t go berserk yet! There’s a battle optimizer!
Click that button and it will give you more reasonable matches.
Pro-tip: Slide the upper-ends lower until you can find a decent win % chance across every trait.
Pure table-joy here! Just lots and lots of tables here so you don’t forget how much it cost to make collectibles / monuments / cities to knock stuffings out of your Realmer frenemies!
PvP Score Table
Boost Applied
Change
Score Increase
Population (City/Food)
+1
+0.50
Inheritance (Monument)
+1
+0.35
AoV
+1
+0.10
Collectibles burnt (Building)
-1
+0.05
Staked City/Monument
-1
+0.10
Population Table
Tier
Population Boost
Rice / Wheat
1
Corn / Citrus
2
Honey / Sugar
3
Tea
4
Coffee
5
Chocolate
6
Wine
8
Cities Table
Tier
Collectibles Used
Population Boost
Building Requirements
Town 1
10x Common
3
none
Town II
10x Uncommon
5
2x Town I
City I
10x Rare
12
3x Town II
City II
10x Epic
15
4x City I
City III
10x Legendary
32
5x City II
Metropolis I
10x Mythic
35
6x City III
Metropolis II
10x Exotic
70
7x Metropolis I
Capital City
TBD
100
8x Metropolis II
Monuments Table
Tier
Collectibles Used
Inheritance Boost
Building Requirements
Altar 1
7x Common
3
none
Altar II
7x Uncommon
5
2x Altar I
Obelisk I
7x Rare
12
3x Altar II
Obelisk II
7x Epic
15
4x Obelisk I
Obelisk III
6x Legendary
32
5x Obelisk II
Monolith I
6x Mythic
35
6x Obelisk III
Monolith II
5x Exotic
70
7x Monolith I
Production Cycle (PARTICLE)
Production capacity can be stored until a max of 3 days (no accumulation of build CD beyond that)
Pure table-joy here! Just lots and lots of tables here so you don’t forget how much it cost to quest or battle / transcend and all those fun things in Realmverse!
AoV Resource Generation Summary
Level
Explore PARTICLE / day
Battle PARTICLE costs
Training PARTICLE costs (six-pts)
ANIMA per trait victory
ANIMA per Trait loss (50% or less of winning)
1
0.05
0.025
0.15
0.2
0.1
2
0.10
0.05
0.30
0.4
0.2
3
0.15
0.075
0.45
0.6
0.3
4
0.20
0.10
0.60
0.8
0.4
5
0.25
0.125
0.75
1.0
0.5
6
0.30
0.15
0.90
1.2
0.6
7
0.35
0.175
1.05
1.4
0.7
8
0.40
0.20
1.20
1.6
0.8
9
0.45
0.225
1.30
1.8
0.9
10
0.50
0.25
1.45
2.0
1.0
Every lvl onwards
+0.05 x LEVEL
+0.025 x LEVEL
+0.15 x LEVEL
0.2 x LEVEL
0.1 x LEVEL
Note: Professions for AoVs can increase PARTICLE gain by 0.01 if you have the Explorer Profession.
PARTICLE Generation
Total Resources
Realm PARTICLE / day
AoV PARTICLE / day
200
0.04
0.05 x LEVEL
400
0.08
600
0.12
800
0.16
1,000
0.2
1,500
0.3
2,000
0.4
10,000
2
Note: Professions for AoVs can increase PARTICLE gain by 0.01 if you have the Explorer Profession.
Questing Stats
Quest Name
STAT gains
ANIMA burn
Base gain
30% chance (+1 BONUS)
10% chance (+2 BONUS)
Valley of the Forgotten
Constitution
0.1 x Level
+1
30%
10%
Ocean’s Deep
Dexterity
Pinnacle of Fortitude
Strength
Artic Shelves
Intelligence
Wastelands
Wisdom
Tides of Fortune
Charisma
AoV: ANIMA Generation
Level
PARTICLE burn
ANIMA Gain
1
0.05
0.3
2
0.10
0.6
3
0.15
0.9
4
0.20
1.2
5
0.25
1.5
6
0.30
1.8
Every level onwards
0.05
0.3 ANIMA increase
AoVs generate ANIMA by burning 0.05 PARTICLE x LVL to BATTLE against others! (24 hour CD included; but you gain some EXP too!)
As of writing (11/2/2022) your ANIMA gains = ANIMA rewards x LVL x 0.3 + BONUS (from Profession)
So you keep seeing this PvP score thing in Part II – what the heck is it?
Asides from building implicit value on your Realm, Population capacity for PARTICLE generation, the most lucrative truly are…MAGIC rewards! (Measured from PvP scores)
So quite simply, if you had chosen to sell your Collectibles on Trove, you would miss out on the implicit value creation here and the competition for MAGIC rewards.
How to get $MAGIC rewards?
Tempest has not met a soul that dislikes MAGIC!
Realms’ competitive PvP aspect is primarily building to get up PvP score and basically compete within “tiers” which offer varying levels of MAGIC rewards.
Mechanically, those that build the most stuff get the lion’s share of MAGIC rewards.
You will need a MAGIC Refinery to engage in this aspect of play. They were minted out quite some months ago, as such, you can only buy them on Trove. Original mint prices are included for reference.
Below are October rewards for reference (10/31/2022) – and this is purely a reference for P2E-ers – NFA DYOR please (Below are minimum and maximum rewards):
Edit: T1-3 have finished due to Atlas Mine closure but are considered as possibly founder tokens – stay tuned. (2/3/2023)
PvP score is showcased in the Leaderboard and is ADDITIVE
More population (50%) = PvP score & Moar Adventurers capacity + PARTICLE potential
More Inheritance (35%) = PvP Score
Rest of the score are less impactful – but scale with population more than Inheritance!
PvP score = moar MAGIC gains
Inherently improves the value of underlying Realm (remember that 100k MAGIC sale?)
Sell the Collectibles / Constructs for MAGIC (No guide here, just set price and list)
PvP Score Table Impact
Boost Applied
Change
Score Increase
Population (City/Food)
+1
+0.50
Inheritance (Monument)
+1
+0.35
AoV
+1
+0.10
Collectibles burnt (Building)
-1
+0.05
Staked City/Monument
-1
+0.10
How to Build Cities & Benefits?
You can build up to Cities / Monuments with no CD.
The material needed to build a City NFT varies seasonally depending on Prime Convergence (basically an election cycle by the community to determine the key collectible type to be used each season.
Building rewards you with a City NFT (which you can stake/sell) and population boosts (burn Nourishment for moar population)
As of 10/28/22 writing, the prime collectible for building cities is Tech.
What do cities do? Well, you do need a place for people to live right? (Cities boost Population capacity)
What does Population do? Who serves ale & washes sheets for your adventurers? (Population capacity boosts AoV capacity => MOAR PARTICLEs)
Tier
Collectibles Used
Population Boost
Building Requirements
Town 1
10x Common
3
none
Town II
10x Uncommon
5
2x Town I
City I
10x Rare
12
3x Town II
City II
10x Epic
15
4x City I
City III
10x Legendary
32
5x City II
Metropolis I
10x Mythic
35
6x City III
Metropolis II
10x Exotic
70
7x Metropolis I
Capital City
TBD
100
8x Metropolis II
How to Build Monuments & Benefits?
You can build up to Cities / Monuments with no CD.
The material needed to build a Monument NFT requires Earthen collectibles.
Monuments boost “Inheritance” which is a score for leaderboards (And in turn Magic Refinery rewards). No population boosts, however, so generally, CP is lower than City-building.
Regardless, you will likely build some unless for some reason you have 100% of your realms attuned to the specific season for City Building.
Tier
Collectibles Used
Inheritance Boost
Building Requirements
Altar 1
7x Common
3
none
Altar II
7x Uncommon
5
2x Altar I
Obelisk I
7x Rare
12
3x Altar II
Obelisk II
7x Epic
15
4x Obelisk I
Obelisk III
6x Legendary
32
5x Obelisk II
Monolith I
6x Mythic
35
6x Obelisk III
Monolith II
5x Exotic
70
7x Monolith I
How to boost Population?
After having population boosts, you can eat (Burn) food to get more people in your Realm.
There are no restrictions on the use of this feature as long as you have a Boost (which you get from building Cities NFT).
Population boost are linear based on rarity, except the exotic one, Wine!
It sounds deceptively useless but boosts score meaningfully, and, if you read about DreamRealm, imagine a king of realms housing most AoVs and holding lion’s share of PARTICLE production (which can produce collectibles, but is likely to have more utility soon!)
If you followed Game Guide Part I correctly, you should have now a nice smol stash of collectibles ready!
Depending on what type of collectibles you built, you can use these to upgrade your Realm which offers quite some benefits:
More population = PvP score & Moar Adventurers capacity + PARTICLE potential
More Inheritance = PvP Score
PvP score = moar MAGIC gains
Inherently improves the value of underlying Realm (remember that 100k MAGIC sale?)
Sell the Collectibles / Constructs for MAGIC (No guide here, just set price and list)
How to Build Cities & Benefits?
You can build up to Cities / Monuments with no CD.
The material needed to build a City NFT varies seasonally depending on Prime Convergence (basically an election cycle by the community to determine the key collectible type to be used each season.
Building rewards you with a City NFT (which you can stake/sell) and population boosts (burn Nourishment for moar population)
As of 10/28/22 writing, the prime collectible for building cities is Tech.
What do cities do? Well, you do need a place for people to live right? (Cities boost Population capacity)
What does Population do? Who serves ale & washes sheets for your adventurers? (Population capacity boosts AoV capacity => MOAR PARTICLEs)
Tier
Collectibles Used
Population Boost
Building Requirements
Town 1
10x Common
3
none
Town II
10x Uncommon
5
2x Town I
City I
10x Rare
12
3x Town II
City II
10x Epic
15
4x City I
City III
10x Legendary
32
5x City II
Metropolis I
10x Mythic
35
6x City III
Metropolis II
10x Exotic
70
7x Metropolis I
Capital City
TBD
100
8x Metropolis II
How to Build Monuments & Benefits?
You can build up to Cities / Monuments with no CD.
The material needed to build a Monument NFT requires Earthen collectibles.
Monuments boost “Inheritance” which is a score for leaderboards (And in turn Magic Refinery rewards). No population boosts, however, so generally, CP is lower than City-building.
Regardless, you will likely build some unless for some reason you have 100% of your realms attuned to the specific season for City Building.
Tier
Collectibles Used
Inheritance Boost
Building Requirements
Altar 1
7x Common
3
none
Altar II
7x Uncommon
5
2x Altar I
Obelisk I
7x Rare
12
3x Altar II
Obelisk II
7x Epic
15
4x Obelisk I
Obelisk III
6x Legendary
32
5x Obelisk II
Monolith I
6x Mythic
35
6x Obelisk III
Monolith II
5x Exotic
70
7x Monolith I
How to boost Population?
After having population boosts, you can eat (Burn) food to get more people in your Realm.
There are no restrictions on the use of this feature as long as you have a Boost (which you get from building Cities NFT).
Population boost are linear based on rarity, except the exotic one, Wine!
It sounds deceptively useless but boosts score meaningfully, and, if you read about DreamRealm, imagine a king of realms housing most AoVs and holding lion’s share of PARTICLE production (which can produce collectibles, but is likely to have more utility soon!)
Are you a Simcity or Civ fan (and then paid Steam for every single version??)
Well, this is for you! Pure time-based building and strategy fun right here!
The other bit here is you can choose between PvE and PvP gameplay! (Separate sections)
How to play Realm? (Basic Gameplay)
A Realm is a land NFT where you can produce collectibles and in turn use (burn) them to build up your land – or sell them to other buildooors out there.
There are two ways to build and cater to different entry levels.
The difference between this is whether to pair a Particle Reactor or not as you basically produce 2x as fast with the reactor than just the Realm.
How to build Collectibles?
Geographical features (geo-features) dictate what you can build.
Each Realm can have 3 geo-features – ideally, choose those with 3 separate features or exotic features.
The same geo-features don’t stack as of writing (02/03/23) – so no…3 Tech features ain’t going to make your realm turn into Silicon Valley.
There are even exotic realms (!looksrare) that can produce unique collectibles that sell for a pretty penny or give better upgrades for competitive play.
Those that hold the Particle Reactor have access to all 4 types of production at the common rarity level, but specific feature access below allows the production of all rarity tiers (Except exotics):
Nourishment (Used for boosting population)
Tech (Seasonal commodity – currently for Cities)
Ocean (Seasonal commodity – currently for nothing)
Earthen (Seasonal commodity – currently for Monuments)
What are Exotic collectibles precious??
Goods of higher value with only ~25% of realms able to produce this pool of goods (~6-7% for each sub-category. )
Basically remember if you hold exotic features, you will make it in gameplay for Realm be it a supplier role or builder role.
Production Cycle Cooldowns (PARTICLE; Entry)
Production cycles are somewhat slower and PARTICLE costs aren’t cheap for rarer goods (which means either: a) you better have lots of adventurers on your land, or b) just make the cheap stuff.
Floor realms are quite suited for this, but not recommended for exotic production due to the PARTICLE accumulation being immensely slow + high PARTICLE costs.
Production capacity can be stored until a max of 3 days (no accumulation of build CD beyond that)
Production Rarity
CD (hours)
PARTICLE cost
3-day max capacity
Common
24
0.10
3
Uncommon
24
0.15
3
Rare
36
0.30
2
Epic
36
0.50
1
Legendary
72
1.00
1
Mythic
72
1.25
1
Exotic
72
2.00
1
Production Cycle Cooldowns (Reactor; Premium)
Production cycles are faster for premium game-play cause you spend MAGIC + reactors to cost a pretty penny.
Production capacity can be stored until a max of 6 days (no accumulation of build CD beyond that), but it is truly the viable way to produce rarer collectibles. Besides…
Race leeaderboards vs. others? This is your play!
Build and profit like no tmr? Sell the stuff entry-level can’t produce at premiums!